Also, you can see the “before” shot of the 57 Chevy before I ran it through Topaz Adjust. I don’t plan on talking about each feature… but for example, the “Boost” slider seems to really pump up the “HDR” effect.īelow, I have put a lot of pics from the tool so you get an idea of what I mean. Much like other tools, I recommend you play with them a lot to get familiar with them. The names are strange because the effects are strange. There are so many things you can do… it is simply amazing. It’s not like that with Topaz it’s almost immediate!Īfter you choose one of the presets from the left, you can then make a bunch of micro-adjustments with the sliders on the bottom. I’m used to having plugin options churn away forever just to get a preview. Clicking on one of them quickly shows the larger version on the right. Something that is very smart about these previews is that they show little thumbnails. However, there is such a nice variety that you can get a cool first adjustment. Normally, I hate presets and I can never find a single one to meet my needs. Over on the left, there are dozens of presets. The Topaz team has created an amazing simple (and fun!) UI. Once you have your image up in photoshop, selecting the plugin will open up a very friendly window that could not be any more simple. So, Topaz Adjust is a Photoshop plugin that produces HDR-like results from a single image. I’ll get started with a few photos where I used Topaz Adjust. Okay, now, on with the review! As you know, my reviews are usually short and sweet and I let the results speak for themselves. I told the guys at Topaz that I was going to give this a positive review, and I only recommend software that I actually use. It’s really a wonderful product and I could not recommend it any more. I’ve heard from a few different photography friends that I should really try this thing, and I am glad I did. I use many of their products and even have a Topaz Detail review here on the site as well. At checkout, use the coupon code “ STUCKINCUSTOMS” to save 10%. I recommend you get the full Photoshop Bundle, because it comes with all their products and it is a tremendous deal. If you choose to order it from the Topaz Website (immediate download for the impatient!). I use it a lot, both as a product by itself, and as a finishing touch after my normal HDR process. Uv.y = uv.y + 0.1 * sin(iGlobalTime + 10.0 * uv.Topaz Adjust is cool! In short, it is a very simple, elegant, and easy to use product that allows you to achieve HDR-like results from a single image. void mainImage( out vec4 fragColor, in vec2 fragCoord ) I just implement the simplest waving effect in the shadertoy.Īlso put the code below, because it is short. The easy way to slove this is to make your *.png image have some transparency margin at the border and do whatever your waving function at the uv value. The second suggestion also has a little issue, If your image is entirely fit in your plane, then you need to somehow let the image have some margin away from border. In first suggestion, you need to generate maybe 100 * 50 vertices to make it smoothly, or maybe more to look better as you like. Pass the time variable to Fragment Shader.In conclusion, There are two ways for your flag waving smoothly. so you will not get the beauty wave effect that you expected. If you want to pass the time in your vertex shader, you need more than four vertices that you generated by yourself, because of your vertex shader only be called 4 times by pipleline, one of each vertex. I just want to advise your waving effect. Time is needed to be updated that mentioned by user2927848. GlutCreateWindow("I'm Rick Harrison, and this is my pawn shop") GlutInitContextProfile(GLUT_CORE_PROFILE) GlutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) Void keyboard(unsigned char key, int x, int y) GlVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, 0, 0) GLuint vPosition = glGetAttribLocation(program, "vPosition") GLuint program = InitShader("vshader.glsl", "fshader.glsl") Load shaders and use the resulting shader program GlBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW) I believe when I pass the time, it doesn't update so animation doesn't happen. I couldn't manage to add wave effect so I removed the crescent & star and now trying to wave the flag itself. As a part of a project I need to create a flag with waving effect as shown below:
0 Comments
Leave a Reply. |